PM3.6 - Zero Suit Samus - Subaction - ArmorRelease

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Stats

IASA: None
Fully Intangible: 26-121
Subaction Index: 0x1e9

Scripts

Main

  1. AsyncWait(25.0)
  2. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  3. AsyncWait(70.0)
  4. BoolVariableSetTrue { variable: RandomAccessBool(EnableJabLoop) }

GFX

  1. AsyncWait(26.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 25, graphic: 15, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
  3. loop 6 times:
    1. SyncWait(4.0)
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 134, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 360.0, random_y_rotation: 360.0, random_z_rotation: 360.0 }), terminate_with_animation: true })
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 133, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 360.0, random_y_rotation: 360.0, random_z_rotation: 360.0 }), terminate_with_animation: true })
  4. loop 6 times:
    1. SyncWait(6.0)
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 133, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 360.0, random_y_rotation: 360.0, random_z_rotation: 360.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(1.0)
  2. SoundEffectVictory(4947)
  3. SyncWait(25.0)
  4. SoundEffectTransient(2846)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(70.0)
  3. Rumble { unk1: 14, unk2: 6 }
  4. AsyncWait(85.0)
  5. Rumble { unk1: 14, unk2: 6 }
  6. AsyncWait(95.0)
  7. Rumble { unk1: 14, unk2: 6 }